The first, and most prominent, of these attempts are the new Rush Adaptors. Mega Man 6 attempts two innovations of its own, but their inclusions don’t do much to prevent it from being the most straightforward title in the series. Even 5 had some smaller but no less creative twists to its level designs. 4 added the charged shots and a second castle. It is true that there isn’t much broken with Mega Man’s core structure, but the previous entries all tried to add their own spin to the mix to some degree: 2 expanded everything the original started. Capcom was definitely working under the concept of “if it ain’t broke, don’t fix it” on this one. Mega Man needs to defeat them, gain their powers and use them against each other, then he can move onto the castle for the final battle. Mega Man 6 follows the same structure of its five predecessors: There are eight Robot Masters in as many selectable stages. It delivers a solid NES experience – often dubbed the last worthwhile game in the NES library – but it is exactly the experience you’d expect. Mega Man 6 is not a bad game by any means, but to say it’s a predictable one is an understatement.
Mega man 6 funny series#
This is especially true when a series reaches that number as quickly as Mega Man did.
Mega man 6 funny archive#
Take a look back at the history of Mega Man with loads of information, high-res art, concept pieces, sketches and more in the Museum. Museum of the era – The Museum Mode features a massive repository of history and art collected from the era of the games in this collection.It provides both increasingly difficult trials for experienced players and also teaches newcomers to become familiar with the style of the games and tackle some of the trickier areas. Challenge remix mode for new and veteran players – The robust new Challenge Mode remixes gameplay from all six games for a new type of challenge.